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Diablo 4 Season 4 delayed, with major item changes

Diablo 4 Season 4 delayed, with major item changes

Blizzard has announced the release of Season 4 Diablo 4 Postponed for a month. The new season will now start on May 14. The reason given is that they want to have enough time to process the feedback from the public testing world for Season 4, which will go live from April 2 to April 9.

Season 4 will bring a lot of fundamental changes to Diablo 4, not least in terms of items. Blizzard wants to focus more on quality rather than quantity, so players will generally get more important items and therefore have less waste in their inventory.

Specifically, legendary and rare items will have fewer attachments (boosts), giving them more room to grow over time thanks to the reworked crafting system.

For example, this new crafting system was introduced calm As a way to add suffixes to elements. Enemies will drop cooldown manuals that contain several suffixes on a specific theme or building type. With the Blacksmith, items will be randomly assigned one of these suffixes, although there is the option to reroll as well.

also Mastery It was submitted. This is a late game crafting system that allows existing suffixes to be upgraded by an additional 12 ranks.

Improving and Mastering will replace the old crafting system, and according to Blizzard, should allow players to have more control over how they develop their build throughout the game.

Items are still being processed in other areas. For example, items with specific stats will only be dropped for classes that can use them and uncrafted legendary and unique items can be traded with other players.

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Endgame activities are also being addressed, including Helltide, which will appear in all world levels and will feature a new public event boss in Bloodmaiden. The Craftsman's Pit comes with randomly generated temporary dungeons for rare crafting materials, and new “Tormented” bosses have a higher chance of dropping rare items.